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81. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Ripard Teg wrote: Is it just me, or is this character showing a +10 security status? (Near top left, just to the right of the clone home system.) Is CCP increasing the upper limit on security status? Once upon a time, you could increase you...
- by Winter Archipelago - at 2016.10.13 17:33:34
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82. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
A bit of positive feedback, since I've been a bit negative lately: I'm really liking the fact that there's going to be a "Buy All" feature for ships you can't use. That will be for everything, I'm assuming? It's a very nice QoL change!
- by Winter Archipelago - at 2016.10.13 17:18:24
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83. Clone States UI Changes - in Test Server Feedback [original thread]
A little more info as I'm playing around with the character sheet. Related to the icons, when the text is collapsed to provide more space for skills and the queue, not all of the icons are intuitive. Engineering looks like something that would...
- by Winter Archipelago - at 2016.10.13 17:09:56
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84. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Steve Ronuken wrote: You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate. Being able to collapse the character portrait is helpful, but in the skill queue, collapsing the catego...
- by Winter Archipelago - at 2016.10.13 16:44:54
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85. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
I still feel that having the skill categories in the same column as the skills and queue is taking up far too much room. The categories aren't the important part. The skills in the category and the queue itself are what matter. Please, push the s...
- by Winter Archipelago - at 2016.10.13 16:30:41
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86. Clone States UI Changes - in Test Server Feedback [original thread]
Ignore this post, I'm apparently unable to read and differentiate between words and things that resemble words. I am a dumb.
- by Winter Archipelago - at 2016.10.13 15:41:13
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87. Current Player Twitter Accounts? - in EVE General Discussion [original thread]
Pay me 5 mil a month to be your Twitter follower. I'll even Like 1 post of yours per month for free, but after that, it'll be 1 mil per Like. I'll Like anything for a mil, even a post calling myself a ****-haired hipster who wears granny panties o...
- by Winter Archipelago - at 2016.10.13 15:22:28
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88. Social regression in New Eden. - in EVE General Discussion [original thread]
Thomas Lot wrote: Really need a tl:dr summary here. The tl;dr is that OP is a pissant who's moaning over CCP banning RMT'ers and is taking action to close down what is currently a hot topic legal issue in the gaming world. With the current wa...
- by Winter Archipelago - at 2016.10.13 15:18:33
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89. Clone States UI Changes - in Test Server Feedback [original thread]
Manic Velocity wrote: You need to stop pushing Omega upgrades in the UI. I guarantee you this will leave a bad taste in Alpha players ... Seriously CCP, drop the "Upgrade to Omega" all over the place. It will not be well received. I've ...
- by Winter Archipelago - at 2016.10.13 02:53:50
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90. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Aedon Tekitsu wrote: Why is this announcement not yet on the news page which gets more visits than the policies page. Another breakdown in communication from CCP to its player base, yet on the main news page there are still links to articles fr...
- by Winter Archipelago - at 2016.10.12 21:06:50
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91. Clone States UI Changes - in Test Server Feedback [original thread]
I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier ...
- by Winter Archipelago - at 2016.10.12 20:09:17
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92. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
All the hand-wringing and attempts at rules-lawyering over the exact wording of the new language to make it work with the upcoming Alpha clones change is as humorous as it is pitiable. I don't know whether I should say "never change" or "WTF?" due...
- by Winter Archipelago - at 2016.10.12 19:23:30
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93. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
CCP Falcon wrote: Cristl wrote: I assume the 'we may purge accounts after 90 days of inactivity' clause is unlikely to ever be enacted, right? This has been clarified in the OP Much appreciated! I think a lot of us figured that it wo...
- by Winter Archipelago - at 2016.10.12 14:52:30
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94. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Obil Que wrote: It's almost like the removal of the POS causing industry currently being done at them to enter the index system will actually cause the index system to work like CCP intends, pushing people further and further away from hubs an...
- by Winter Archipelago - at 2016.10.12 14:10:50
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95. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
Quote: You may not use, transfer or assign any in game assets for games of chance operated by third parties. In before sites pop up with large offers of ISK and goods in exchange for solving major real-world dilemmas, mathematical problems p...
- by Winter Archipelago - at 2016.10.12 13:58:33
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96. Is it possible to enter Jove Space? - in EVE General Discussion [original thread]
Technically , you can. It's where the alliance tournaments are held. Otherwise, nope. No access to Jove space.
- by Winter Archipelago - at 2016.10.12 03:13:56
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97. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Vald Tegor wrote: Taylor Mill wrote: The fuel costs for compressing ores is 5 for an hour and the citadels take 25% off that. It's 3.75 fuel for one hour. One module for indy is 15 after EC discount. But you don't get full service with one ...
- by Winter Archipelago - at 2016.10.12 03:08:16
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98. Novermber Miner "Updates" and Miner bumping. - in EVE General Discussion [original thread]
A single bumper won't be able to do much to a booster if said booster is being intelligent. Also, if the booster doesn't have level 1 skills. Fit a Higgs rig, drop an MTU in the center of a belt, and orbit it at a few km. The Orca, with zero Lead...
- by Winter Archipelago - at 2016.10.12 01:48:41
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99. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Vald Tegor wrote: Will it be true for using public facilities? Will it be true for a number of solo industrialists banding together to share the costs and benefits? I have several concerns with the use of public facilities that seem to be r...
- by Winter Archipelago - at 2016.10.12 01:28:00
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100. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Vald Tegor wrote: You are back to step one of figuring out what the most profitable arrangement will be for your particular operation. Remaining a solo industrialist will not be a foregone conclusion. Most of us already know what the most pro...
- by Winter Archipelago - at 2016.10.11 23:16:16
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